Call of Duty: WW2 : The Story of war play

The shooter 34; Call of Duty: WW2 34; wants to make the Second World War as detailed as possible. But are video games a good medium to make history experience?

  Call of Duty: WW2  : The Story of war play
Content
  • Page 1 — Play Story of war
  • Page 2 — demystifying of history
  • Read on a page

    Two men hang on a tree. The wind rotates m along axis that makes rope ir neck. "These are civilians, that's a war crime!" says a soldier disbelieving. "No shit! We fight against Nazis, "replies anor.

    It one of quieter moments in new Callof Duty: WW2 (PC, Xbox One, PS4). A first that makes Second World War BombastischenKulisse. A game that also raises question of wher video games are an adequate medium to make history – as a reconstructed past – darstellbarund playable. And what concept of history is constructed in Videospieleneigentlich.

    Call of Duty: WW2 is a patic game. That's what it wants to be. It tells of a story written by heroism and courage. A story driven by strong men and women who do not give up in SchlimmstenSituationen, but fight. "The characters of Kampagnesind are completely fictional, but are based on stories we gelesenhaben," said Michael Condrey and Glen Shofield talking to time online. Both are founders of studio Sledgehammer Games, which has developed call of Duty: WW2. "We all details such as localities or weapons in game so correctly as."

    History as tourism in past

    Dazuhabe studio worked closely with a historian who led her to across Europe. "We want to appreciate what really happened. The losses, camaraderie. The best, but also worst derMenschen to show on both sides, "y say. Wher you have noticed during DerEntwicklung that this scenario is again very relevant in se times – keywords (neo) Nazis, violence, resistance? "We begannendie development three years ago. That was a very different whole. " One does not want to participate in this political discourse. DieZusammenhänge today, at release of game, are pure coincidence.

    Video games The two developers still see as a good medium to make history Erfahrbarzu: "The players spend a lot of time with se games. How know characters, build relationships with m. " Also seigerade first in WW2 dazugeeignet. Unlike in a film, players mselves could take over DieKontrolle, mselves being camera. "Video games Steckendie players in shoes of protagonists. They are not voyeurs, but Siepartizipieren, "say Condrey and Shofield.

    BeimFilm-Permanent comparison, call OfDuty: WW2 is more a Steven Spielberg than a Quentin Tarantino. There, where, for example, Wolfenstein2: The new Colossus on undDekonstruktion and thus tends to close einesKunstbegriffes, would like to WW2 Realistischsein. More The soldier James Ryan as Inglorious basterds so.

    Heroism and Honor

    Indisputable is call of Duty: WW2ein Good game; Technically, it's all right. It offers a realistischeOptik and acoustics. Explosions, gunshots, cries of soldiers, IhreVerstümmelungen by various weapons – all this would like to represent game Möglichstdetailgetreu. And actually, players could even learn something. For time and again data is being thrown in, for example, that 65 million people died in this war. Battles are historically classified: at this Tagfanden y take place, for this purpose. But game knows only ZweitenWeltkrieg. The Holocaust, persecution of Jews, ascent of DesNationalsozialismus are only held as a footnote.

    Call of Duty WW2 plays in field of tension between political decisions VonStaatsführern and removal of this policy on battlefields where players find mselves. They learn a story that has been shaped by GroßenEntscheidungen influential people and which VonSchicksalsmomenten is coined – heroism and honor as charged, beinahereligiöse terms. Finally, WW2eine provides a mystification of history.

    Date Of Update: 07 November 2017, 12:03
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