Digital medicine: Take this game three times a day

Controller instead of syringes and highscores instead of tablets: the health industry discovers video games for itself. But the way for games on prescription is still far.

Digital medicine: Take this game three times a day
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  • Page 1 — Take this game three times a day
  • Page 2 — in Germany re are already games rapies
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    Video games are new remedy for mental illness, mentalesUnwohlsein and pain. In any case, American UnternehmenAkili Interactive believes that. It invests in a "new generation DesGesundheitswesens that uses innovative, clinically proven methods to replace reestablished medical practices and treatment methods," as it is called by lobbying organization Digital Therapeutics Alliance. In or words, it's about games on prescription.

    How this can look, Akili interactive shows in his video game project: EVO. It is intended to reduce symptoms of ADHD and to train patients with increased concentration ability. For this, Gehirnströmungendes players are measured while playing a colourful racing simulation. DasVideospiel n reads through this neurofeedback brain power of game Ersaus and modifies levels in real time to demand brain.

    According to company, final study was successful in December 2017 with just 400Teilnehmern, but full results of Studielegte are not yet available to company. As a next step, DasVideospiel is to vorgelegtwerden American Ministry of Health for testing to be able to expel project: EVO as soon as possible as prescription medicine. Furr prototypes for supportive treatment of vonautistischen people and patients with anxiety disorders has Akili Interactivebereits in work.

    Little hope, many concerns

    So has video game medicine arrived yet? Johannes Streif, a psychologist and board member of Association of ADHD-Germany, is critically online in Gesprächmit time. This is mainly due to a very grundsätzlichenNachteil of video games in context of a medical treatment: "Digital games can indirectly capture attention of playing child Selbstnur and ultimately do not specifically refer to BesondereVeranlagung and behavior of game end. " So what a patient learns from se abstract, rapeutic games is not soeinfach to real everyday situations outside of game worlds. The lesson is fun, but does not offer long-term benefits.

    This critique of expert is mainly related to KlassischeVideospiele, which has been developed for around 15 years – also in Germany – ZurBehandlung of ADHD diseases in children. AkiliInteractive also knows this problem, which is why project: EVO measures dieneurologische reaction of patient during play and adapts to Bedürfnissenund performances of players. Through se dynamic changes Dervirtuellen learning environment, brain performance, especially cognitive abilities, should be optimally trained. Wher this is case must now be checked by independent experts.

    Medicine for digital generation

    The fact that Akili Interactive and or companies and health lobbies are rediscovering market for mselves has good reasons: "from WirtschaftlicherSicht it makes perfect sense: y open up a new business field, should dieVerschreibung of medications be exhausted at some point Or in some Länderneingeschränkt, "says Streif. In this way, companies open up new layers of buyers, especially among critics of drug rapy, but also in circles who spend money on supposedly pedagogical-rapeutically valuable Hilfsmittelviel.

    Following prognosis of Johannes Streif, digital Medizinauf will become back of digitised world, which is far more open to video games than it was 15 years ago, quickly prevailing in schools, afternoon care and rapeutic practices – or wher treatment by your products is really so effective wieversprochen.

    "With approach of playing computer games in ADHD Therapiemiteinzubeziehen, I have little hopes, but many concerns. DieHoffnung is that appropriate feedback procedures allow ADHD-affected people in Zukunfterlauben to train ir attention more specifically than before, "says Streif. Only if patient succeeds in transferring DENLERNERFOLG to a wide variety of Alltagssituationenzu in a simulation, treatment can be regarded as successful – he seiallerdings no video game until today that this challenge imparts of patients.

    Date Of Update: 02 February 2018, 12:04
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